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Hussy

3D Artist & Designer

Cars, game assets, whatever needs to be modeled

I am a Car modeller (mainly low poly for roleplay games on roblox), also a Scripter for Web Development and part time Roblox. I can pretty much do any task given and try to do it within deadlines. Further in the website you'll see games that I have previously developed and contributed on.

About Me

3D Modeling

Model detailed cars and assets. I focus on getting the geometry and topology right so everything deforms properly and runs well.

Working Systems

Build systems that actually work. Chassis mechanics, lighting, tuning - everything is functional, not just visual.

Game Optimization

Know how to optimize models for real-time rendering. Can go high-poly for closeups or dial it down for performance.

Problem Solver

When something doesn't work right in-engine, I figure out how to fix it. Been through enough projects to know what causes issues.

Portfolio

BMW M5 E60

BMW M5 E60

One of my earlier builds. Full working chassis and lighting. Put a lot of detail into the interior and the tuning system works pretty well.

Modeling Automotive
Mercedes-AMG GT63

Mercedes-AMG GT63

High-detail model built for a production game. Optimized to run smooth while keeping that quality look. Dynamic lighting system included.

Modeling Automotive
Mercedes C63 S AMG

Mercedes C63 S AMG

Sleek design with functional systems. This one's been through multiple revisions and works really well in-game. Good balance of detail and performance.

Modeling Game Asset

Work Experience

Game Asset Modeling

Bromsgrove Production, England

Built car models with tuning systems and working chassis for their game. A few of them made it into the final release. Good experience working with their team on optimization and what actually works in production.

Game Scripting & Development

Moroccan Hangout - Ongoing

Scripting for a community game that's got millions of visits. Built out a bunch of the core systems that make the game work. Learned a lot about what players actually want and how to scale stuff properly.

Personal Game Development

Solo Project

Working on my own game ideas in my spare time. Helps me stay sharp and test out new techniques before bringing them to client work. Always learning something new.